While we must strive for diversity and inclusion in the workplace, over-including for certain conversations can be a distraction from your purpose and the work itself. Only invite who you need in a meeting.
Thought Leadership
Control the Room Podcast: Douglas Ferguson speaks with Sarah B. Nelson, Senior Director of Design Thinking Adoption at PepsiCo & Organizational Strategist, about the impact of design thinking for team success in organizations, the collaboration efforts teams must exemplify, the “worthy workshop” intention and expectation, and more.
Douglas Ferguson chats with Justin Foster, co-founder of the intrinsic branding firm Root + River & BeMa, about his Challenge Circles monthly meeting and the power of collective intelligence.
The return to work is the start of another transition in the workplace. The integration of hybrid work will require new systems and processes that focus on human connection.
Control the Room Podcast: Douglas Ferguson speaks with Kierra Johnson, Community Manager at Voltage Control, about the power of positivity, the Facilitation Lab’s impact, and how facilitators are connecting beyond the Lab.
Control the Room Podcast: Douglas Ferguson speaks with Rachael Green, CEO and Founder at Rach Green Cocktails, about hospitality, hybrid events, mixology, and how prioritizing fun and connection can usher in balance and harmony within your teams.
Visualize your thinking for more effective meetings by using prototypes to define a clear purpose and direction for collaborative work.
Control the Room Podcast: Douglas Ferguson speaks with Tamara Adlin, UX consultant, creator of the Alignment Personas Method, and co-author of the “The Persona Lifecycle” about exploring assumptions and allowing data to inform decision-making creates a unified team and a clear perspective.
Control the Room Podcast: Douglas Ferguson speaks with Judy Rees, consultant at Rees McCann, about clean language, gardening, and contextual intent.
Control the Room Podcast: Douglas Ferguson speaks with Regine Gilbert, Assistant Professor at NYU and author of Inclusive Design for a Digital World: Designing with Accessibility in Mind. They discuss Nintendo, VR, accessibility as a byproduct of observation, and how awareness fuels innovation for an audience that needs it.